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use std::ops; #[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)] pub enum Direction { Up, Right, Down, Left } use self::Direction::*; impl Direction { pub fn cw(&self) -> Direction { match *self { Up => Right, Right => Down, Down => Left, Left => Up, } } pub fn reverse(&self) -> Direction { match *self { Up => Down, Right => Left, Down => Up, Left => Right, } } pub fn ccw(&self) -> Direction { match *self { Up => Left, Right => Up, Down => Right, Left => Down, } } } impl Into<(isize, isize)> for Direction { fn into(self) -> (isize, isize) { match self { Up => (0, -1), Right => (1, 0), Down => (0, 1), Left => (-1, 0), } } } impl<'a> Into<(isize, isize)> for &'a Direction { fn into(self) -> (isize, isize) { match *self { Up => (0, -1), Right => (1, 0), Down => (0, 1), Left => (-1, 0), } } } impl ops::Add<(isize, isize)> for Direction { type Output = (isize, isize); fn add(self, (x, y): (isize, isize)) -> Self::Output { let (dx, dy) = self.into(); (x + dx, y + dy) } } impl<'a> ops::Add<(isize, isize)> for &'a Direction { type Output = (isize, isize); fn add(self, o: (isize, isize)) -> Self::Output { *self + o } } impl ops::Add<(usize, usize)> for Direction { type Output = (usize, usize); fn add(self, (x, y): (usize, usize)) -> Self::Output { let (dx, dy) = self.into(); ( (x as isize + dx) as usize, (y as isize + dy) as usize, ) } } impl<'a> ops::Add<(usize, usize)> for &'a Direction { type Output = (usize, usize); fn add(self, o: (usize, usize)) -> Self::Output { *self + o } } impl ops::Add<Direction> for (isize, isize) { type Output = (isize, isize); fn add(self, facing: Direction) -> Self::Output { facing + self } } impl<'a> ops::Add<&'a Direction> for (isize, isize) { type Output = (isize, isize); fn add(self, facing: &'a Direction) -> Self::Output { facing + self } } impl ops::Add<Direction> for (usize, usize) { type Output = (usize, usize); fn add(self, facing: Direction) -> Self::Output { facing + self } } impl<'a> ops::Add<&'a Direction> for (usize, usize) { type Output = (usize, usize); fn add(self, facing: &'a Direction) -> Self::Output { facing + self } } impl ops::AddAssign<Direction> for (isize, isize) { fn add_assign(&mut self, other: Direction) { *self = *self + other } } impl<'a> ops::AddAssign<&'a Direction> for (isize, isize) { fn add_assign(&mut self, other: &'a Direction) { *self = *self + other } } impl ops::AddAssign<Direction> for (usize, usize) { fn add_assign(&mut self, other: Direction) { *self = *self + other } } impl<'a> ops::AddAssign<&'a Direction> for (usize, usize) { fn add_assign(&mut self, other: &'a Direction) { *self = *self + other } }